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Orkun Ozkan

Orkun Ozkan

Hello! I am Orkun Ozkan, a Game Designer/Systems Designer with a passion for how mechanics can empower player expression and shape unique experiences.

Projects

Mount & Blade Bannerlord

QA Intern/Design Intern

Strategy/Action RPG. Create a character, then engage in diplomacy and battles. Or simulate medieval combat.

Valeria The Pagan Priestess

Game Designer

2D side-scrolling action-platformer. Play as Valeria on her quest to defeat Greydum Khan

Echoes of Nox

Game Designer

Metroidvania. Uncover new tools and take territory with the faction system, where occupation of a room changes dynamically

Purrvivor

System Designer

Rogulite, Survival Action game where you play as Purrcival. Survive the zombie apocalypse with the unique card system.

Power Match

Product Designer

Match - 3 Mobile Game with 100 levels, all kinds of power-ups, and boosters

Project A

Systems Designer

Hack & slash, roguelike arena game where you have to defeat 100 waves of enemies.

Other Works

League of Legends Character Designs

Full Champion Kits for:

  1.  Relá – The Stormborn Stalker 

    • AP Assassin Midlaner 

    • Ixtali Path Warden

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D&D Podcast

Anecdotal Adventures Podcast

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8 Person Dungeons & Dragons Podcast 

Lightyear Library

LightYear Library is a runner game where players, as space librarians, navigate various worlds to deliver books.  The game has an easy gameplay loop, you have a 3x3 grid instead of 3 lanes, and you just dodge the meteors. 

I was in charge of:

  • Created the 3x3 grid system

  • Designed and made the level layouts in Unity engine.

  • Managed team workflow with Jira, organized sprints, and facilitated scrum meetings.

BOOMSTICK

Boomstick is a system demo made in Unreal Engine. The goal was to mimmick Ultrakill's movement while creating something unique

What I made:​

  • Developed a variety of unique weapons.

    • Pistol, Shotgun, Sniper, Rocket Launcher​

  • Created movement mechanics.

    • Wall Jump​

    • Slide

    • Bunny Hoping

    • Kiting

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